Avid gamers set to launch the soul of educational mobile gaming
USA, Nevada, Las Vegas, Jun 25, 2021 (GLOBE NEWSWIRE) – Two passionate gamers Matthew Zakutny and Kelly Mitchell have launched a Kickstarter campaign for a Soul Catchers (Souls) mobile game that’s about to be the next one quantum leap in the space of a dynamic and relevant education. Souls, 70% complete, aims to bring the story to life by incorporating hands-on learning while engaging with friends and the community.
Speaking of mobile gaming, Kelly Mitchell who worked on the design indicated that mobile gaming will help someone understand the history of the whole world by being a part of it.
“Our philosophy is based on the knowledge that interest perpetuates commitment to this generation and future generations. A passion for local and distant history across nations can initiate appreciation, respect and understanding of the world as a whole and all that it contains.
Soul takes the player on a journey with family and friends to specific points of interest to capture souls who are important historical figures and learn more about their lives and achievements. This is the opportunity to follow the paths traveled by these historical figures. During this journey, we meet several goblins, ghouls and zombies to help them “improve” your soul capturing skills.
There are 4 genres namely politics, entertainment, influencers and sports. Souls can only be acquired by going to a specific location and can only be captured a limited number of times, giving them value for trading and collecting. This value provides the unique opportunity to build player engagement and interest by using historically significant local business locations to showcase local souls and events, such as ghost tours. The game is interactive and allows players to submit their own local souls, history, or even a ghost in their image.
Soul Catchers entertains and educates a diverse population by developing 3 distinct modes. These modes are assigned automatically when entering the User’s date of birth. The first mode Generations Mode is for all users. the Scholars Mode is made for educators and schools. Schools can present their program and it will be personalized by Souls to complement the segments of historical figures that children learn. Students can create their own ghost as an assignment and it will be exalted as a featured ghost for 30 days. the Infamous Mode is aimed at over 18s and focuses on criminals, occults, serial killers, and fictional horror movie icons. It is designed to be a subscription add-on to complement Haunted Tours and Dark Beyond and Paranormal fans.
Soul Catchers also promotes community investment and interaction by providing a platform for local businesses to participate in strategic in-game advertising with banners enticing users to visit their locations in order to “catch” ghosts. Featured. Businesses can sponsor or create their own ghosts to promote ghost tours or paranormal experiences, like the Las Vegas Mob Museum, thereby enhancing tourism efforts. Soul Catchers is dynamic and developed in such a way that schools and other entities can create eSports-like teams which have 557 million users by the end of next year. To help make this project happen, visit Kickstarter.
Matthew Zakutny and Kelly Mitchell are the creative design team behind Soul Catchers. Both are avid gamers who advocate for the use of game theory and psychology in education. They formed Vicinanza Studios LLC (https://www.vicinanzastudios.com/) to help achieve this mission. Mitchell also works as Director of Content Design for LifeHub at Electus Global Education (https://lifehubjobs.com/job-designers/) teaching children financial literacy and entrepreneurship through tasks where they earn real money. Their vision was to harness the explosive interest in ghosts, the mobility of family gameplay, and to introduce an educational historical component. Soul Catchers was born. This game promotes learning, culture and history appreciation, horror fan enjoyment, quality family time, and is portable – allowing the family to experience the story. Souls has the potential to be played by millions of people and is blessed with a rugged nature for longevity.
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